Resources showcase

Back to topConsumer rights mobile phone activity

Consumer Rights is the latest digital activity to join the suite of MoneySmart Teaching's Mobile Phone resources. These resources are available for use by parents and teachers to support the development of children's consumer and financial literacy skills related to mobile phones. This module has been developed with support from the Australian Competition and Consumer Commission.

The activity explores the consumer guarantees that protect consumers when purchasing products. In this scenario, students will make decisions about the purchase of a mobile phone - such as making colour choices, selecting a plan type and tailoring phone capabilities to their needs. Students will then be prompted to decide what rights they have in situations when they didn't get what they were expecting.

While the scenario focuses on mobile phone use, the lessons learnt by users about their consumer rights have broad application to the purchase of other goods and services. Knowledge of consumer rights is a key life skill - essential to the development of financial literacy.

Parent and Teacher notes are available to assist with the learning processes involved with this module.

You can view and download all 10 activities in the Resource centre.

Back to topASX Schools Sharemarket Game

Give students real world experience without leaving the classroom. With a virtual $50k to invest over 10 weeks, students trade online in real market conditions and compete against their peers to win a share of the $17k prize pool. More about the Game

 
What teachers like about the ASX Schools Sharemarket Game:

  • It's a great way to connect your teaching with real-life events
  • It encourages students to work together  
  • It's a fun activity students love engaging with
  • Prepared lesson plans are provided

Registrations: 13 February - 12 March
Game play: 13 March - 21 May

REGISTER NOW 

How to get started?

If this is your first time playing the Game, check out our resources and tips on how to teach the Game. Teacher packs are also available - email school.smg@asx.com.au to request a pack.

The Game is opened to all secondary schools in Australia. It can be part of a school subject or an extra-curricular activity offered to students. It's free to play and as a bonus, students can win great cash prizes.

Back to topCelebrate Global Money Week March 10

Children and youth around the world will celebrate Global Money Week March 10 to March 17. Over 1 million people in 40 countries celebrate Global Money Week organised by Child and Youth Finance International.

The celebration engages children in learning how money works including saving, creating livelihoods, gaining employment, and entrepreneurship. Visit the Global Money Week website to see the activities hosted by Child and Youth Finance including a web chat cafe, live streamed talks and a global money calculator. 

To celebrate with MoneySmart Teaching resources, try the following activities and resources:

Lower primary students

Read Ava Makes a Difference and run a class fund raiser making chocolate crackles.

Middle primary students

Play the Helping out activity to save the 'Gumbutangs' from distinction.

Upper primary students

Try the Calls, messaging and browsing activity to work out how much a mobile phone can cost.

Secondary students

View one of the MoneySmart Rookie videos and practise an important money conversation using a 'Convo' activity.

Download the MoneySmart TrackMySpend app to start tracking expenses on the go.

Back to topPlay MoneySmart Town

You and your class are invited to become part of MoneySmart Town! ASIC's MoneySmart Town is a money management role playing game designed for primary aged children. Players choose a family, home and job and then learn about managing money through a series of challenges.

In MoneySmart Town players practise spending wisely and saving through experiential learning. They earn an income, go shopping and bank money making consumer and financial choices made as part of everyday living.

To get your class involved in this exciting opportunity to learn about consumer and financial literacy while having fun, contact the MoneySmart Teaching team at moneysmartteaching@asic.gov.au or information on getting your class free access to the game. You can also download the MoneySmart Town flyer for more information.

This game is accessed through the Skoovillesecure web environment for primary schools. To read more about Skooville, go to http://www.skoodle.com.

Last updated: 12 Mar 2014